﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameState_AssetUpdate : StateMachineBehaviour
{
    public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        Debug.Log("开始更新资源");
    }

    public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        Debug.Log("正在更新资源");
    }

    public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        Debug.Log("资源更新完成");
    }
}